godot/servers/rendering/renderer_rd/storage_rd
clayjohn f33ffd9ab4 Add Skeletons and Blend Shapes to the OpenGL renderer
This uses a similar multipass approach to blend shapes
as Godot 3.x, the major difference here is that we
need to convert the normals and tangents to octahedral
for rendering.

Skeletons work the same as the Vulkan renderer except the bones
are stored in a texture as they were in 3.x.
2022-11-29 09:45:03 -08:00
..
forward_id_storage.cpp Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
forward_id_storage.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
light_storage.cpp Scale light shadow bias by soft_shadow_scale to reduce shadow acne on high quality settings 2022-11-06 10:49:55 -08:00
light_storage.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
material_storage.cpp Merge pull request from KoBeWi/GEDITOR 2022-10-31 13:15:58 +01:00
material_storage.h Expose BarrierMask as flags enum in RenderingDevice 2022-11-22 09:45:20 +03:00
mesh_storage.cpp Expose BarrierMask as flags enum in RenderingDevice 2022-11-22 09:45:20 +03:00
mesh_storage.h Add Skeletons and Blend Shapes to the OpenGL renderer 2022-11-29 09:45:03 -08:00
particles_storage.cpp Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
particles_storage.h Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
render_buffer_custom_data_rd.h
render_scene_buffers_rd.cpp Adding getters to RenderTarget and implementing override functionality for XR 2022-10-05 11:37:49 +11:00
render_scene_buffers_rd.h Adding getters to RenderTarget and implementing override functionality for XR 2022-10-05 11:37:49 +11:00
render_scene_data_rd.cpp
render_scene_data_rd.h Use radial distance for making LOD decisions. 2022-10-12 07:21:42 -06:00
SCsub
texture_storage.cpp GLES3 TextureStorage - add missing null checks 2022-11-16 23:31:59 -08:00
texture_storage.h Merge pull request from pkdawson/expose-texture-rd 2022-11-11 10:43:57 +01:00
utilities.cpp Add call_deferred() method to Callable 2022-11-04 17:24:34 +01:00
utilities.h