godot/modules/navigation
Pawel Lampe 4d8e6fdd2d Fix transforms involved into navmesh baking
fixes #57231, fixes #57421

Within the context of parsing navigation geometry, this commit:
- added missing transform of `MultiMeshInstance`
- changed all transforms to global ones so that they don't need to be
  calculated by hand
2022-01-30 12:23:53 +01:00
..
SCsub
config.py
godot_navigation_server.cpp
godot_navigation_server.h
nav_map.cpp
nav_map.h
nav_region.cpp
nav_region.h
nav_rid.h
nav_utils.h
navigation_mesh_editor_plugin.cpp
navigation_mesh_editor_plugin.h
navigation_mesh_generator.cpp
navigation_mesh_generator.h
register_types.cpp
register_types.h
rvo_agent.cpp
rvo_agent.h