..
shaders
Merge pull request #46932 from JFonS/fix_lm_capture_env
2021-03-12 12:30:36 +01:00
rasterizer_canvas_base_gles2.cpp
Renaming rendering/2d project settings.
2021-03-01 11:38:46 +00:00
rasterizer_canvas_base_gles2.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
rasterizer_canvas_gles2.cpp
Batching - separate single item from large fvf logic
2021-03-17 15:38:21 +00:00
rasterizer_canvas_gles2.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
rasterizer_gles2.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
rasterizer_gles2.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
rasterizer_scene_gles2.cpp
Batch of lightmapper fixes and minor improvements
2021-03-12 12:00:53 +01:00
rasterizer_scene_gles2.h
GLES2 fix for consistent light ordering with BVH
2021-02-24 17:25:28 +00:00
rasterizer_storage_gles2.cpp
Merge pull request #46932 from JFonS/fix_lm_capture_env
2021-03-12 12:30:36 +01:00
rasterizer_storage_gles2.h
Merge pull request #46932 from JFonS/fix_lm_capture_env
2021-03-12 12:30:36 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
shader_compiler_gles2.cpp
Batching - use FINAL_MODULATE_ALIAS in shaders
2021-03-11 17:07:19 +00:00
shader_compiler_gles2.h
CPU lightmapper fixes.
2021-01-15 12:32:54 +01:00
shader_gles2.cpp
[GLES2] Fix binding 3D Transforms to mat4 uniforms
2021-02-03 17:36:21 -06:00
shader_gles2.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00