godot/modules/pvr
Juan Linietsky 3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
..
SCsub
config.py
register_types.cpp
register_types.h
texture_loader_pvr.cpp Texture refactor 2020-02-11 11:53:26 +01:00
texture_loader_pvr.h