godot/drivers
Hein-Pieter van Braam-Stewart 09f82fa6ea Dynamically load libpulse.so.0 and libasound.so.1 on Linux
By generating stubs using https://github.com/hpvb/dynload-wrapper we
can dynamically load libpulse and libasound on systems where it is available.
Both are still a build-time requirement but no longer a run-time dependency.

For maintenance purposes the wrappers should not need to be re-generated
unless we want to bump pulse or asound to an incompatible version. It is
unlikely we will want to do this any time soon.

This closes #20978
2021-02-16 20:31:49 +01:00
..
alsa Dynamically load libpulse.so.0 and libasound.so.1 on Linux 2021-02-16 20:31:49 +01:00
alsamidi Modernize Thread 2021-01-29 12:02:13 +01:00
coreaudio Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
coremidi Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
dummy Improve resource load cache 2021-02-11 15:44:28 -03:00
png Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pulseaudio Dynamically load libpulse.so.0 and libasound.so.1 on Linux 2021-02-16 20:31:49 +01:00
spirv-reflect SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
unix Merge pull request #45315 from RandomShaper/modernize_thread 2021-01-31 15:24:56 +01:00
vulkan Fixes to get Godot running again on Intel IGP 2021-02-05 00:02:06 -03:00
wasapi Modernize Thread 2021-01-29 12:02:13 +01:00
windows Modernize Thread 2021-01-29 12:02:13 +01:00
winmidi Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
xaudio2 Modernize Thread 2021-01-29 12:02:13 +01:00
register_driver_types.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_driver_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub Add all headers to VS Project 2020-09-27 18:03:51 +02:00