godot/doc
Omar El Sheikh 7f8487a900 Split Vertex Position and Attribute Streams
Implemented splitting of vertex positions and attributes in the vertex
buffer

Positions are sequential at the start of the buffer, followed by the
additional attributes which are interleaved

Made a project setting which enables/disabled the buffer formatting
throughout the project

Implemented in both GLES2 and GLES3

This improves performance particularly on tile-based GPUs as well as
cache performance for something like shadow mapping which only needs
position data

Updated Docs and Project Setting
2021-07-19 13:23:46 -07:00
..
classes Split Vertex Position and Attribute Streams 2021-07-19 13:23:46 -07:00
tools Make makerst.py create folders automatically, print a message when done 2021-07-13 10:20:03 +02:00
Doxyfile
Makefile [HTML5] Add jsdoc2rst tool. 2021-02-26 15:35:45 +01:00