.. |
SCsub
|
…
|
|
animated_sprite_2d.cpp
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
animated_sprite_2d.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
area_2d.cpp
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
area_2d.h
|
…
|
|
audio_listener_2d.cpp
|
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
|
2021-09-16 17:51:51 -04:00 |
audio_listener_2d.h
|
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
|
2021-09-16 17:51:51 -04:00 |
audio_stream_player_2d.cpp
|
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
|
2021-09-16 17:51:51 -04:00 |
audio_stream_player_2d.h
|
Add polyphony to Audio Stream Player nodes
|
2021-09-07 09:44:39 -07:00 |
back_buffer_copy.cpp
|
…
|
|
back_buffer_copy.h
|
…
|
|
camera_2d.cpp
|
Add Get Center Method for Rect2/Rect2i and AABB.
|
2021-09-21 21:14:17 +05:45 |
camera_2d.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
canvas_group.cpp
|
…
|
|
canvas_group.h
|
…
|
|
canvas_modulate.cpp
|
…
|
|
canvas_modulate.h
|
…
|
|
collision_object_2d.cpp
|
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
|
2021-08-23 08:10:13 -03:00 |
collision_object_2d.h
|
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
|
2021-08-23 08:10:13 -03:00 |
collision_polygon_2d.cpp
|
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
|
2021-09-16 09:55:20 -07:00 |
collision_polygon_2d.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
collision_shape_2d.cpp
|
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
|
2021-09-16 09:55:20 -07:00 |
collision_shape_2d.h
|
…
|
|
cpu_particles_2d.cpp
|
Merge pull request #52430 from AnilBK/vector2-replacements
|
2021-09-24 13:04:42 +02:00 |
cpu_particles_2d.h
|
moved particle parameters to minmax and split scale axis
|
2021-08-22 18:42:17 +02:00 |
gpu_particles_2d.cpp
|
moved particle parameters to minmax and split scale axis
|
2021-08-22 18:42:17 +02:00 |
gpu_particles_2d.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
joints_2d.cpp
|
Use get_global_* functions instead of using transforms.
|
2021-08-14 14:01:57 +05:45 |
joints_2d.h
|
…
|
|
light_2d.cpp
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
light_2d.h
|
…
|
|
light_occluder_2d.cpp
|
…
|
|
light_occluder_2d.h
|
…
|
|
line_2d.cpp
|
…
|
|
line_2d.h
|
…
|
|
line_builder.cpp
|
Remove unused swap template.
|
2021-08-12 16:58:03 +05:45 |
line_builder.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
mesh_instance_2d.cpp
|
…
|
|
mesh_instance_2d.h
|
…
|
|
multimesh_instance_2d.cpp
|
…
|
|
multimesh_instance_2d.h
|
…
|
|
navigation_agent_2d.cpp
|
Use get_global_* functions instead of using transforms.
|
2021-08-14 14:01:57 +05:45 |
navigation_agent_2d.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
navigation_obstacle_2d.cpp
|
Use get_global_* functions instead of using transforms.
|
2021-08-14 14:01:57 +05:45 |
navigation_obstacle_2d.h
|
…
|
|
navigation_region_2d.cpp
|
Use builtin Vector2 functions for calculation of angles.
|
2021-09-07 08:30:26 +05:45 |
navigation_region_2d.h
|
…
|
|
node_2d.cpp
|
Revert "Display a matrix for Node2D and don't display a duplicate origin"
|
2021-08-29 17:01:07 -03:00 |
node_2d.h
|
…
|
|
parallax_background.cpp
|
…
|
|
parallax_background.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
parallax_layer.cpp
|
Fix ParallaxLayer's transform resetting in editor
|
2021-09-01 14:57:14 +02:00 |
parallax_layer.h
|
…
|
|
path_2d.cpp
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
path_2d.h
|
…
|
|
physical_bone_2d.cpp
|
Clarify RigidDynamicBody modes
|
2021-09-16 16:03:48 -07:00 |
physical_bone_2d.h
|
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
|
2021-09-16 09:55:20 -07:00 |
physics_body_2d.cpp
|
Merge pull request #53239 from nekomatata/fix-animatable-body-initial-state
|
2021-09-30 15:15:00 +02:00 |
physics_body_2d.h
|
Merge pull request #52754 from nekomatata/dynamic-body-modes
|
2021-09-28 17:11:17 -07:00 |
polygon_2d.cpp
|
…
|
|
polygon_2d.h
|
…
|
|
position_2d.cpp
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
position_2d.h
|
…
|
|
ray_cast_2d.cpp
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
ray_cast_2d.h
|
Uniformize layer names, script methods and documentation
|
2021-08-12 08:06:42 -07:00 |
remote_transform_2d.cpp
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
remote_transform_2d.h
|
…
|
|
skeleton_2d.cpp
|
Use builtin Vector2 functions for calculation of angles.
|
2021-09-07 08:30:26 +05:45 |
skeleton_2d.h
|
Some work on double support
|
2021-08-09 17:43:48 -05:00 |
sprite_2d.cpp
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
sprite_2d.h
|
…
|
|
tile_map.cpp
|
Improve TileMap physics for moving platforms and conveyor belts like movements
|
2021-09-29 17:56:30 +02:00 |
tile_map.h
|
Improve TileMap physics for moving platforms and conveyor belts like movements
|
2021-09-29 17:56:30 +02:00 |
touch_screen_button.cpp
|
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
|
2021-08-23 08:10:13 -03:00 |
touch_screen_button.h
|
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
|
2021-08-23 08:10:13 -03:00 |
visible_on_screen_notifier_2d.cpp
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
visible_on_screen_notifier_2d.h
|
…
|
|