godot/core/input
Rémi Verschelde 03e105f677
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@348cfa347f.
2021-12-10 10:59:30 +01:00
..
SCsub SCons: List `.gen.cpp` sources explicitly to avoid globbing errors 2021-10-15 22:14:11 +02:00
default_controller_mappings.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2021-12-10 10:59:30 +01:00
godotcontrollerdb.txt [HTML5] Add 2 controllers to the godot database. 2021-07-17 23:51:48 +02:00
input.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
input.h Add Input.is_physical_key_pressed method. 2021-11-23 11:14:19 +02:00
input_builders.py Parse SDL game controller half axis and inverted axis entries. 2020-05-13 10:33:19 +01:00
input_enums.h Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
input_event.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
input_event.h Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
input_map.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
input_map.h clang-format: Various fixes to comments alignment from `clang-format` 13 2021-10-28 15:43:36 +02:00
shortcut.cpp Allow shortcuts to have any number of bindings. Updated UI as required. 2021-10-01 18:04:28 +10:00
shortcut.h Allow shortcuts to have any number of bindings. Updated UI as required. 2021-10-01 18:04:28 +10:00