godot/modules/gdscript/doc_classes
Meriipu 7f9bfee0ac GDScript: Clarified/fixed inaccuracies in the built-in function docs.
The input to smoothstep is not actually a weight, and the decscription
of smoothstep was pretty hard to understand and easy to misinterpret.

Clarified what it means to be approximately equal.

nearest_po2 does not do what the descriptions says it does. For one,
it returns the same power if the input is a power of 2. Second, it
returns 0 if the input is negative or 0, while the smallest possible
integral power of 2 actually is 1 (2^0 = 1). Due to the implementation
and how it is used in a lot of places, it does not seem wise to change
such a core function however, and I decided it is better to alter the
description of the built-in.

Added a few examples/clarifications/edge-cases.
2020-07-25 20:26:02 +02:00
..
@GDScript.xml GDScript: Clarified/fixed inaccuracies in the built-in function docs. 2020-07-25 20:26:02 +02:00
GDScript.xml doc: Sync classref with current source 2020-02-18 14:02:02 +01:00
GDScriptFunctionState.xml Update docs to version 4.0 2020-01-31 17:15:41 -08:00