godot/thirdparty/misc
bonjorno7 283cac859c Make ok_color functions static
It needs to be a class to prevent build errors, but the functions can at least be static, so you don't have to instance the class.
2023-05-13 16:57:19 +02:00
..
patches Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
clipper-exceptions.patch
clipper.cpp
clipper.hpp
cubemap_coeffs.h Force using floats in cubemap coefficient 2020-05-12 23:34:01 -07:00
fastlz.c
fastlz.h
ifaddrs-android.cc
ifaddrs-android.h
mikktspace.c
mikktspace.h
ok_color.h Make ok_color functions static 2023-05-13 16:57:19 +02:00
ok_color_shader.h Allow picking similar colours using OKHSL. 2022-06-07 05:53:27 -07:00
pcg.cpp Exposed randi_range to global funcs + renamed rand_range to randf_range 2020-11-06 17:06:26 +03:00
pcg.h Fix biased output of randi_range 2020-10-29 15:41:00 +03:00
polypartition.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
polypartition.h Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
r128.c thirdparty: Cleanup after #38386, document provenance and copyright 2020-05-11 14:50:06 +02:00
r128.h r128: Update to upstream 1.4.4, fixes warnings 2021-01-08 13:56:21 +01:00
smaz.c
smaz.h
smolv.cpp Implement shader caching 2021-05-31 10:13:09 +02:00
smolv.h Implement shader caching 2021-05-31 10:13:09 +02:00
stb_rect_pack.h Upgrade stb_rect_pack to 1.01 2022-02-24 13:15:41 +01:00
yuv2rgb.h