godot/platform/android/.old/audio_driver_android.h

30 lines
530 B
C++

#ifndef AUDIO_DRIVER_ANDROID_H
#define AUDIO_DRIVER_ANDROID_H
#include "servers/audio/audio_server_sw.h"
class AudioDriverAndroid : public AudioDriverSW {
static AudioDriverAndroid* s_ad;
public:
void set_singleton();
virtual const char* get_name() const;
virtual Error init();
virtual void start();
virtual int get_mix_rate() const ;
virtual OutputFormat get_output_format() const;
virtual void lock();
virtual void unlock();
virtual void finish();
AudioDriverAndroid();
};
#endif // AUDIO_DRIVER_ANDROID_H