godot/platform/android/.old/context_gl_android.h

25 lines
400 B
C++

#ifndef CONTEXT_GL_ANDROID_H
#define CONTEXT_GL_ANDROID_H
class ContextGLAndroid : public ContextGL {
enum {
COMMAND_BUFFER_SIZE = 1024 * 1024,
};
public:
virtual void make_current();
virtual int get_window_width();
virtual int get_window_height();
virtual void swap_buffers();
virtual Error initialize();
ContextGLAndroid();
~ContextGLAndroid();
};
#endif // CONTEXT_GL_ANDROID_H