godot/scene
Fabio Alessandrelli 5958c8fa22
[MP] Fix dead code doing unnecessary allocation
Probably a leftover from some old refactor.

(cherry picked from commit e64aa4d25f)
2024-04-08 15:48:31 +02:00
..
2d [TileMap] Fix forcing cleanup on exiting tree/canvas 2024-03-28 13:26:55 +01:00
3d Allow Decal Emission Energy values above 128 in the inspector 2024-04-08 15:48:30 +02:00
animation Move the line of infinity loop checking in AnimationStateMachine 2024-04-08 15:48:30 +02:00
audio [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
debugger Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
gui Correct FileDialog Theme overrides 2024-04-08 15:48:29 +02:00
main [MP] Fix dead code doing unnecessary allocation 2024-04-08 15:48:31 +02:00
resources Replace `GDVIRTUAL_CALL` with `GDVIRTUAL_REQUIRED_CALL` where applicable 2024-03-11 23:07:04 +01:00
theme Merge pull request #82653 from MewPurPur/simplify-region-folding-icon 2023-10-04 15:35:57 +02:00
SCsub
property_utils.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
property_utils.h
register_scene_types.cpp Fix running tests in template builds 2024-02-27 16:03:18 +01:00
register_scene_types.h
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00