godot/scene/3d/navigation_mesh_instance.h

90 lines
3.6 KiB
C++

/**************************************************************************/
/* navigation_mesh_instance.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef NAVIGATION_MESH_INSTANCE_H
#define NAVIGATION_MESH_INSTANCE_H
#include "scene/3d/spatial.h"
#include "scene/resources/mesh.h"
#include "scene/resources/navigation_mesh.h"
class Navigation;
class NavigationMeshInstance : public Spatial {
GDCLASS(NavigationMeshInstance, Spatial);
bool enabled = true;
RID region;
Ref<NavigationMesh> navmesh;
real_t enter_cost = 0.0;
real_t travel_cost = 1.0;
uint32_t navigation_layers = 1;
Navigation *navigation = nullptr;
Node *debug_view = nullptr;
Thread bake_thread;
protected:
void _notification(int p_what);
static void _bind_methods();
void _changed_callback(Object *p_changed, const char *p_prop);
public:
void set_enabled(bool p_enabled);
bool is_enabled() const;
void set_navigation_layers(uint32_t p_navigation_layers);
uint32_t get_navigation_layers() const;
RID get_region_rid() const;
void set_enter_cost(real_t p_enter_cost);
real_t get_enter_cost() const;
void set_travel_cost(real_t p_travel_cost);
real_t get_travel_cost() const;
void set_navigation_mesh(const Ref<NavigationMesh> &p_navmesh);
Ref<NavigationMesh> get_navigation_mesh() const;
/// Bakes the navigation mesh; once done, automatically
/// sets the new navigation mesh and emits a signal
void bake_navigation_mesh(bool p_on_thread);
void _bake_finished(Ref<NavigationMesh> p_nav_mesh);
String get_configuration_warning() const;
NavigationMeshInstance();
~NavigationMeshInstance();
};
#endif // NAVIGATION_MESH_INSTANCE_H