godot/platform
PouleyKetchoupp f4f4b77d23 Use long instead of int for object id in Android java wrapper
Using int for 64-bit values might cause issues with objects not found
in ObjectDB when the id is truncated.

(cherry picked from commit 39f59786fa)
2020-05-25 16:36:34 +02:00
..
android Use long instead of int for object id in Android java wrapper 2020-05-25 16:36:34 +02:00
haiku Move mixrate and latency definition to AudioServer 2020-05-18 16:40:33 +02:00
iphone Fix Android LineEdit editing bugs 2020-05-20 12:07:08 +02:00
javascript Fix JS audioContext parameters. 2020-05-25 15:53:18 +02:00
osx macOS signing improvements: allow signed app exporting as ZIP, sign DMG after exporting. 2020-05-20 11:33:57 +02:00
server Revert "Change LINKFLAGS to FRAMEWORKS which is supported since Scons release 0.96.91" 2020-03-10 09:56:37 +01:00
uwp Fix Android LineEdit editing bugs 2020-05-20 12:07:08 +02:00
windows [3.2] Block WM_MOUSEMOVE during Windows Ink pen handling. 2020-05-22 14:05:53 +03:00
x11 Don't force borderless mode when using per-pixel transparency 2020-05-10 21:05:37 +05:30
SCsub Always use lists for `LIBS` in SCons 2019-08-12 22:31:55 +02:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00