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dummy
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Improvements to VRS/Foveated rendering
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2024-05-03 17:20:30 +10:00 |
environment
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Reset SDFGI when changing editor scene tabs
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2023-08-30 19:50:05 +03:00 |
renderer_rd
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Track compositor effects that use motion vectors so we enable required logic
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2024-06-12 12:37:18 +10:00 |
storage
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Track compositor effects that use motion vectors so we enable required logic
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2024-06-12 12:37:18 +10:00 |
SCsub
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renderer_canvas_cull.cpp
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Add cull fix for scale repeat
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2024-06-04 11:52:34 -04:00 |
renderer_canvas_cull.h
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Add antialias support for CanvasItem draw primitives
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2024-05-13 19:03:31 +08:00 |
renderer_canvas_render.cpp
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Avoid crashes when engine leaks canvas items and friends
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2023-12-20 13:19:46 +01:00 |
renderer_canvas_render.h
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Fixed Timestep Interpolation (2D)
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2024-03-23 12:28:36 +01:00 |
renderer_compositor.cpp
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Disable XR server when compiling without 3D
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2024-03-13 09:02:10 -07:00 |
renderer_compositor.h
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
renderer_geometry_instance.cpp
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…
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renderer_geometry_instance.h
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Expose RD::texture_native_handle
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2023-06-14 09:58:08 +10:00 |
renderer_scene_cull.cpp
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Fix mesh instance not updated when changing blend shape values
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2024-05-23 12:36:31 +08:00 |
renderer_scene_cull.h
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Jitter raster occlusion camera to reduce false positives.
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2024-04-03 12:18:45 +01:00 |
renderer_scene_occlusion_cull.cpp
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Jitter raster occlusion camera to reduce false positives.
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2024-04-03 12:18:45 +01:00 |
renderer_scene_occlusion_cull.h
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[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
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2024-05-02 10:31:13 +02:00 |
renderer_scene_render.cpp
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
renderer_scene_render.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
renderer_viewport.cpp
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Ensure Motion Vectors are enabled by particles and skeletons when using the Motion Vector debug draw option
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2024-06-11 12:46:56 -07:00 |
renderer_viewport.h
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Apply additional fixes to servers' threading
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2024-05-08 17:41:40 +02:00 |
rendering_context_driver.cpp
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
rendering_context_driver.h
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Add optional driver workaround to RenderingDevice for Adreno 6XX.
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2024-05-13 10:20:31 -03:00 |
rendering_device.compat.inc
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
rendering_device.cpp
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Merge pull request #92587 from RandomShaper/validate_tex_usage
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2024-05-31 14:16:55 +02:00 |
rendering_device.h
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Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers
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2024-05-31 14:15:49 +02:00 |
rendering_device_binds.cpp
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…
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rendering_device_binds.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
rendering_device_commons.cpp
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Make shader binary alignment handling simpler and more robust
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2024-03-06 11:48:23 +01:00 |
rendering_device_commons.h
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Improvements to VRS/Foveated rendering
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2024-05-03 17:20:30 +10:00 |
rendering_device_driver.cpp
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Add support for enhanced barriers in D3D12.
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2024-05-20 13:04:44 -03:00 |
rendering_device_driver.h
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Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers
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2024-05-31 14:15:49 +02:00 |
rendering_device_graph.cpp
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Add support for enhanced barriers in D3D12.
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2024-05-20 13:04:44 -03:00 |
rendering_device_graph.h
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Add support for enhanced barriers in D3D12.
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2024-05-20 13:04:44 -03:00 |
rendering_light_culler.cpp
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Tighter light culling - fix directional lights colinear case
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2024-05-10 09:13:05 +01:00 |
rendering_light_culler.h
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Tight shadow culling - increase epsilon to prevent flickering
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2024-05-18 14:14:27 +01:00 |
rendering_method.cpp
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…
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rendering_method.h
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Disable XR server when compiling without 3D
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2024-03-13 09:02:10 -07:00 |
rendering_server_default.cpp
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Apply additional fixes to servers' threading
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2024-05-08 17:41:40 +02:00 |
rendering_server_default.h
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Add antialias support for CanvasItem draw primitives
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2024-05-13 19:03:31 +08:00 |
rendering_server_globals.cpp
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…
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rendering_server_globals.h
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…
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shader_compiler.cpp
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Fix completion of functions with struct param/return type in shaders
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2024-05-28 12:13:25 +03:00 |
shader_compiler.h
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Change shader compiler default setting to avoid doctool error
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2024-02-29 11:01:56 +08:00 |
shader_language.cpp
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Prevent using built-ins for func names in shaders
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2024-05-30 21:33:21 +03:00 |
shader_language.h
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Prevent using built-ins for func names in shaders
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2024-05-30 21:33:21 +03:00 |
shader_preprocessor.cpp
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Fix shader language preprocessor include marker handling
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2023-09-06 16:57:40 +03:00 |
shader_preprocessor.h
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Extract ScriptInstance to simplify includes
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2023-09-06 22:54:38 +02:00 |
shader_types.cpp
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Reduce and prevent unnecessary random-access to `List`
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2024-05-04 16:08:55 +02:00 |
shader_types.h
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…
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shader_warnings.cpp
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Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
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2024-04-12 10:38:35 -07:00 |
shader_warnings.h
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Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
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2024-04-12 10:38:35 -07:00 |