godot/modules/gdscript/language_server
Francois Belair 41ef9cf789 Fix LSP reporting wrong types 2021-07-26 16:26:23 -04:00
..
gdscript_extend_parser.cpp Fix LSP reporting wrong types 2021-07-26 16:26:23 -04:00
gdscript_extend_parser.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gdscript_language_protocol.cpp Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
gdscript_language_protocol.h Misc cleanup of header includes 2021-07-15 00:46:43 +02:00
gdscript_language_server.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
gdscript_language_server.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
gdscript_text_document.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
gdscript_text_document.h Implement didClose notification in LSP 2021-07-08 11:40:15 -04:00
gdscript_workspace.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
gdscript_workspace.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
lsp.hpp Fix LSP reporting wrong types 2021-07-26 16:26:23 -04:00