godot/servers/rendering/renderer_rd/effects
Bastiaan Olij 81c6f73109 Changed storage structs to private 2022-08-01 11:59:14 +10:00
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SCsub Splitting tonemapper into its own class 2022-04-28 15:00:30 +10:00
bokeh_dof.cpp Split out bokeh_dof and copy effects 2022-05-11 11:08:56 +10:00
bokeh_dof.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
copy_effects.cpp Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
copy_effects.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
resolve.cpp Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
resolve.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
ss_effects.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
ss_effects.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
tone_mapper.cpp Split out bokeh_dof and copy effects 2022-05-11 11:08:56 +10:00
tone_mapper.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
vrs.cpp Changed storage structs to private 2022-08-01 11:59:14 +10:00
vrs.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00