..
animated_sprite.cpp
Remove Duplicate Include
2017-06-19 20:52:10 -04:00
animated_sprite.h
Add null-check to get_normal_frame
2017-06-20 00:37:34 +02:00
area_2d.cpp
-Added AudioStreamPlayer2D, for 2D positional sound
2017-06-18 21:07:32 -03:00
area_2d.h
-Added AudioStreamPlayer2D, for 2D positional sound
2017-06-18 21:07:32 -03:00
audio_stream_player_2d.cpp
Fixed bug regarding to two spatial 2d players not mixing properly
2017-06-22 17:50:03 -03:00
audio_stream_player_2d.h
-Added AudioStreamPlayer2D, for 2D positional sound
2017-06-18 21:07:32 -03:00
back_buffer_copy.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
back_buffer_copy.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
camera_2d.cpp
Added some editor enhancements to Camera2D. Added the option to draw Camera2Ds bounds and drag margins. Added options to toggle the drawing of Camera2Ds lines in the editor. When a Camera2D is marked as current, its lines become a little less transparent.
2017-06-25 16:05:44 -04:00
camera_2d.h
Added some editor enhancements to Camera2D. Added the option to draw Camera2Ds bounds and drag margins. Added options to toggle the drawing of Camera2Ds lines in the editor. When a Camera2D is marked as current, its lines become a little less transparent.
2017-06-25 16:05:44 -04:00
canvas_item.cpp
Ability to restart particle system with a function call
2017-06-25 08:01:50 -03:00
canvas_item.h
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
2017-06-26 22:58:46 -03:00
canvas_modulate.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
canvas_modulate.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
collision_object_2d.cpp
Fix #9409 , fixup #9370 ; tileset now has shape transform instead of offset
2017-06-30 19:01:20 +03:00
collision_object_2d.h
Fix #9409 , fixup #9370 ; tileset now has shape transform instead of offset
2017-06-30 19:01:20 +03:00
collision_polygon_2d.cpp
-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
2017-06-23 23:39:52 -03:00
collision_polygon_2d.h
-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
2017-06-23 23:39:52 -03:00
collision_shape_2d.cpp
-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
2017-06-23 23:39:52 -03:00
collision_shape_2d.h
-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
2017-06-23 23:39:52 -03:00
joints_2d.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
joints_2d.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
light_2d.cpp
-Fixed occluder rendering, closes #8560
2017-06-13 01:23:04 -03:00
light_2d.h
-Fixed occluder rendering, closes #8560
2017-06-13 01:23:04 -03:00
light_occluder_2d.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
light_occluder_2d.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
line_2d.cpp
Usability improvements for folding. Unfortunately SpatialMaterial broke compatibility.
2017-06-25 18:57:28 -03:00
line_2d.h
-Added .hdr format support
2017-05-28 21:48:05 -03:00
line_builder.cpp
Fixed broken Line2D due to math changes in f271591ac2
2017-06-14 02:21:40 +02:00
line_builder.h
-Added .hdr format support
2017-05-28 21:48:05 -03:00
navigation2d.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
navigation2d.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
navigation_polygon.cpp
Move core thirdparty files to thirdparty/{minizip,misc}
2017-04-28 21:19:23 +02:00
navigation_polygon.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
node_2d.cpp
renamed all Rect2.pos to Rect2.position
2017-06-04 02:09:17 +02:00
node_2d.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
parallax_background.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
parallax_background.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
parallax_layer.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
parallax_layer.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
particles_2d.cpp
Usability improvements for folding. Unfortunately SpatialMaterial broke compatibility.
2017-06-25 18:57:28 -03:00
particles_2d.h
Ability to restart particle system with a function call
2017-06-25 08:01:50 -03:00
path_2d.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
path_2d.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
path_texture.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
path_texture.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
physics_body_2d.cpp
Simplified 2D Kinematicbody.. 3D will wait a bit.
2017-06-24 12:34:29 -03:00
physics_body_2d.h
Simplified 2D Kinematicbody.. 3D will wait a bit.
2017-06-24 12:34:29 -03:00
polygon_2d.cpp
renamed all Rect2.pos to Rect2.position
2017-06-04 02:09:17 +02:00
polygon_2d.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
position_2d.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
position_2d.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
ray_cast_2d.cpp
Refactor layer_mask to collision_layer
2017-06-14 10:58:34 +07:00
ray_cast_2d.h
Refactor layer_mask to collision_layer
2017-06-14 10:58:34 +07:00
remote_transform_2d.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
remote_transform_2d.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
screen_button.cpp
Fix/improve TouchScreenButton
2017-06-14 17:19:58 +02:00
screen_button.h
Fix/improve TouchScreenButton
2017-06-14 17:19:58 +02:00
SCsub
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
sprite.cpp
Usability improvements for folding. Unfortunately SpatialMaterial broke compatibility.
2017-06-25 18:57:28 -03:00
sprite.h
Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it.
2017-06-18 22:55:02 -03:00
tile_map.cpp
Fix #9409 , fixup #9370 ; tileset now has shape transform instead of offset
2017-06-30 19:01:20 +03:00
tile_map.h
Merge pull request #8271 from MattUV/master
2017-04-09 23:37:56 +02:00
visibility_notifier_2d.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
visibility_notifier_2d.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
y_sort.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
y_sort.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00