b52e1be2c2
Following on the previous commit, the XR features logic have now be moved to the Godot OpenXR loader plugin. See https://github.com/GodotVR/godot_openxr_loaders/pull/38
110 lines
5.5 KiB
C++
110 lines
5.5 KiB
C++
/**************************************************************************/
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/* gradle_export_util.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef ANDROID_GRADLE_EXPORT_UTIL_H
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#define ANDROID_GRADLE_EXPORT_UTIL_H
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#include "core/io/dir_access.h"
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#include "core/io/file_access.h"
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#include "core/io/zip_io.h"
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#include "core/os/os.h"
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#include "editor/export/editor_export.h"
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const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="utf-8"?>
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<!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
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<resources>
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<string name="godot_project_name_string">%s</string>
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</resources>
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)";
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// Application category.
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// See https://developer.android.com/guide/topics/manifest/application-element#appCategory for standards
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static const int APP_CATEGORY_ACCESSIBILITY = 0;
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static const int APP_CATEGORY_AUDIO = 1;
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static const int APP_CATEGORY_GAME = 2;
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static const int APP_CATEGORY_IMAGE = 3;
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static const int APP_CATEGORY_MAPS = 4;
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static const int APP_CATEGORY_NEWS = 5;
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static const int APP_CATEGORY_PRODUCTIVITY = 6;
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static const int APP_CATEGORY_SOCIAL = 7;
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static const int APP_CATEGORY_VIDEO = 8;
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// Supported XR modes.
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// This should match the entries in 'platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java'
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static const int XR_MODE_REGULAR = 0;
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static const int XR_MODE_OPENXR = 1;
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struct CustomExportData {
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String assets_directory;
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bool debug;
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Vector<String> libs;
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};
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int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orientation);
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String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation);
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int _get_app_category_value(int category_index);
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String _get_app_category_label(int category_index);
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// Utility method used to create a directory.
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Error create_directory(const String &p_dir);
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// Writes p_data into a file at p_path, creating directories if necessary.
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// Note: this will overwrite the file at p_path if it already exists.
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Error store_file_at_path(const String &p_path, const Vector<uint8_t> &p_data);
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// Writes string p_data into a file at p_path, creating directories if necessary.
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// Note: this will overwrite the file at p_path if it already exists.
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Error store_string_at_path(const String &p_path, const String &p_data);
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// Implementation of EditorExportSaveFunction.
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// This method will only be called as an input to export_project_files.
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// It is used by the export_project_files method to save all the asset files into the gradle project.
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// It's functionality mirrors that of the method save_apk_file.
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// This method will be called ONLY when gradle build is enabled.
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Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key);
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// Creates strings.xml files inside the gradle project for different locales.
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Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &project_name);
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String bool_to_string(bool v);
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String _get_gles_tag();
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String _get_screen_sizes_tag(const Ref<EditorExportPreset> &p_preset);
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String _get_activity_tag(const Ref<EditorExportPlatform> &p_export_platform, const Ref<EditorExportPreset> &p_preset, bool p_debug);
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String _get_application_tag(const Ref<EditorExportPlatform> &p_export_platform, const Ref<EditorExportPreset> &p_preset, bool p_has_read_write_storage_permission, bool p_debug);
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#endif // ANDROID_GRADLE_EXPORT_UTIL_H
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