godot/scene
2022-12-05 09:58:20 +08:00
..
2d fix: emit target_reached signal after updating state 2022-12-05 09:32:50 +08:00
3d SpriteBase3D Fix drawing AtlasTextures with vertical margins differently than in 2D 2022-12-05 09:58:20 +08:00
animation Fix crash when playing Tween right after finishing 2022-09-20 10:28:14 +02:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-04-03 12:52:17 +02:00
debugger Fix incorrect encoding used in _error_handler functions 2022-05-22 18:56:41 +08:00
gui Fix TreeItem.remove_child not updating Tree immediately 2022-12-05 09:39:33 +08:00
main Fix the logic used to route InputEventScreenDrag events to Control nodes. 2022-12-05 09:47:43 +08:00
resources [TextMesh, 3.x] Fix auto-translation and ignore control chars. 2022-12-05 09:40:56 +08:00
property_utils.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
property_utils.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_scene_types.cpp [3.5] Update NavigationServer backport 2022-06-14 05:55:14 +02:00
register_scene_types.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
scene_string_names.cpp Node: Rename child_exited_tree to child_exiting_tree 2022-06-20 15:00:09 +02:00
scene_string_names.h Node: Rename child_exited_tree to child_exiting_tree 2022-06-20 15:00:09 +02:00
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