godot/platform
Rémi Verschelde 4133ee5e85 Android: Remove unusable android_stl=no option
As of 3.1 and later, we have too many thirdparty C++ dependencies
and some internal uses of `new` and `delete` too for it to make
sense to build without the STL on Android.

The option has been broken since 3.0, and the "System STL" that we
relied on for basic support of `new` and `delete` is likely to be
dropped from the NDK:
https://android.googlesource.com/platform/ndk/+/ndk-release-r20/docs/BuildSystemMaintainers.md#System-STL

(cherry picked from commit 2da1614beb)
2019-11-08 15:48:19 +01:00
..
android Android: Remove unusable android_stl=no option 2019-11-08 15:48:19 +01:00
haiku -Remove harcoded opengl extension testing from OS, ask rasterizer instead. 2019-02-26 11:58:47 -03:00
iphone SCons: Keep exceptions and rtti on Android, iOS and HTML5 tools build 2019-11-08 15:48:19 +01:00
javascript SCons: Keep exceptions and rtti on Android, iOS and HTML5 tools build 2019-11-08 15:48:19 +01:00
osx Fix non-HiDPI mode on HiDPI displays on macOS Catalina. 2019-10-25 16:28:38 +02:00
server Remove unused imports 2019-04-20 20:15:44 +02:00
uwp Remove unused imports 2019-04-20 20:15:44 +02:00
windows Specify MINGW_HAS_SECURE_API=1 2019-10-25 21:33:26 +09:00
x11 OS_X11::set_window_maximized gives up after 0.5s 2019-11-08 15:48:19 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
register_platform_apis.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00