88 lines
3.3 KiB
C++
88 lines
3.3 KiB
C++
/**************************************************************************/
|
|
/* context_gl_windows.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef CONTEXT_GL_WINDOWS_H
|
|
#define CONTEXT_GL_WINDOWS_H
|
|
|
|
#if defined(OPENGL_ENABLED) || defined(GLES_ENABLED)
|
|
|
|
#include "core/error_list.h"
|
|
#include "core/os/os.h"
|
|
|
|
#define WIN32_LEAN_AND_MEAN
|
|
#include <windows.h>
|
|
|
|
typedef bool(APIENTRY *PFNWGLSWAPINTERVALEXTPROC)(int interval);
|
|
typedef int(APIENTRY *PFNWGLGETSWAPINTERVALEXTPROC)(void);
|
|
|
|
class ContextGL_Windows {
|
|
HDC hDC;
|
|
HGLRC hRC;
|
|
HGLRC hRC_offscreen;
|
|
unsigned int pixel_format;
|
|
HWND hWnd;
|
|
bool opengl_3_context;
|
|
bool use_vsync;
|
|
bool vsync_via_compositor;
|
|
|
|
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
|
|
PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT;
|
|
|
|
static bool should_vsync_via_compositor();
|
|
|
|
public:
|
|
void release_current();
|
|
|
|
void make_current();
|
|
|
|
bool is_offscreen_available() const;
|
|
void make_offscreen_current();
|
|
void release_offscreen_current();
|
|
|
|
HDC get_hdc();
|
|
HGLRC get_hglrc();
|
|
|
|
int get_window_width();
|
|
int get_window_height();
|
|
void swap_buffers();
|
|
|
|
Error initialize();
|
|
|
|
void set_use_vsync(bool p_use);
|
|
bool is_using_vsync() const;
|
|
|
|
ContextGL_Windows(HWND hwnd, bool p_opengl_3_context);
|
|
~ContextGL_Windows();
|
|
};
|
|
|
|
#endif
|
|
|
|
#endif // CONTEXT_GL_WINDOWS_H
|