godot/servers/arvr/arvr_interface.cpp

152 lines
6.6 KiB
C++

/**************************************************************************/
/* arvr_interface.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "arvr_interface.h"
void ARVRInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_name"), &ARVRInterface::get_name);
ClassDB::bind_method(D_METHOD("get_capabilities"), &ARVRInterface::get_capabilities);
ClassDB::bind_method(D_METHOD("is_primary"), &ARVRInterface::is_primary);
ClassDB::bind_method(D_METHOD("set_is_primary", "enable"), &ARVRInterface::set_is_primary);
ClassDB::bind_method(D_METHOD("is_initialized"), &ARVRInterface::is_initialized);
ClassDB::bind_method(D_METHOD("set_is_initialized", "initialized"), &ARVRInterface::set_is_initialized);
ClassDB::bind_method(D_METHOD("initialize"), &ARVRInterface::initialize);
ClassDB::bind_method(D_METHOD("uninitialize"), &ARVRInterface::uninitialize);
ClassDB::bind_method(D_METHOD("get_tracking_status"), &ARVRInterface::get_tracking_status);
ClassDB::bind_method(D_METHOD("get_render_targetsize"), &ARVRInterface::get_render_targetsize);
ClassDB::bind_method(D_METHOD("is_stereo"), &ARVRInterface::is_stereo);
ClassDB::bind_method(D_METHOD("get_transform_for_eye", "eye", "transform"), &ARVRInterface::get_transform_for_eye);
ADD_GROUP("Interface", "interface_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interface_is_primary"), "set_is_primary", "is_primary");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interface_is_initialized"), "set_is_initialized", "is_initialized");
// we don't have any properties specific to VR yet....
// but we do have properties specific to AR....
ClassDB::bind_method(D_METHOD("get_anchor_detection_is_enabled"), &ARVRInterface::get_anchor_detection_is_enabled);
ClassDB::bind_method(D_METHOD("set_anchor_detection_is_enabled", "enable"), &ARVRInterface::set_anchor_detection_is_enabled);
ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &ARVRInterface::get_camera_feed_id);
ADD_GROUP("AR", "ar_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ar_is_anchor_detection_enabled"), "set_anchor_detection_is_enabled", "get_anchor_detection_is_enabled");
BIND_ENUM_CONSTANT(ARVR_NONE);
BIND_ENUM_CONSTANT(ARVR_MONO);
BIND_ENUM_CONSTANT(ARVR_STEREO);
BIND_ENUM_CONSTANT(ARVR_AR);
BIND_ENUM_CONSTANT(ARVR_EXTERNAL);
BIND_ENUM_CONSTANT(EYE_MONO);
BIND_ENUM_CONSTANT(EYE_LEFT);
BIND_ENUM_CONSTANT(EYE_RIGHT);
BIND_ENUM_CONSTANT(ARVR_NORMAL_TRACKING);
BIND_ENUM_CONSTANT(ARVR_EXCESSIVE_MOTION);
BIND_ENUM_CONSTANT(ARVR_INSUFFICIENT_FEATURES);
BIND_ENUM_CONSTANT(ARVR_UNKNOWN_TRACKING);
BIND_ENUM_CONSTANT(ARVR_NOT_TRACKING);
};
StringName ARVRInterface::get_name() const {
return "Unknown";
};
bool ARVRInterface::is_primary() {
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL_V(arvr_server, false);
return arvr_server->get_primary_interface() == this;
};
void ARVRInterface::set_is_primary(bool p_is_primary) {
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL(arvr_server);
if (p_is_primary) {
ERR_FAIL_COND(!is_initialized());
arvr_server->set_primary_interface(this);
} else {
arvr_server->clear_primary_interface_if(this);
};
};
void ARVRInterface::set_is_initialized(bool p_initialized) {
if (p_initialized) {
if (!is_initialized()) {
initialize();
};
} else {
if (is_initialized()) {
uninitialize();
};
};
};
ARVRInterface::Tracking_status ARVRInterface::get_tracking_status() const {
return tracking_state;
};
ARVRInterface::ARVRInterface() {
tracking_state = ARVR_UNKNOWN_TRACKING;
};
ARVRInterface::~ARVRInterface(){};
// optional render to external texture which enhances performance on those platforms that require us to submit our end result into special textures.
unsigned int ARVRInterface::get_external_texture_for_eye(ARVRInterface::Eyes p_eye) {
return 0;
};
// optional render to external depth texture which enhances performance on those platforms that require us to submit our end result into special textures.
unsigned int ARVRInterface::get_external_depth_for_eye(ARVRInterface::Eyes p_eye) {
return 0;
};
/** these will only be implemented on AR interfaces, so we want dummies for VR **/
bool ARVRInterface::get_anchor_detection_is_enabled() const {
return false;
};
void ARVRInterface::set_anchor_detection_is_enabled(bool p_enable){
// don't do anything here, this needs to be implemented on AR interface to enable/disable things like plane detection etc.
};
int ARVRInterface::get_camera_feed_id() {
// don't do anything here, this needs to be implemented on AR interface to enable/disable things like plane detection etc.
return 0;
};