66ed69edb3
- Moved Variant struct definition to its own file so it can be used without include cycles (like on Dictionary). - Add `index` operator function so bindings like C++ can implement the operator[] overload (which needs a reference to the actual value). - Added missing new/destroy functions to Vector3i array. - Added print error/warning functions as helpers so bindings can print messages in the same manner as Godot itself does. |
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.. | ||
aabb.cpp | ||
array.cpp | ||
basis.cpp | ||
callable.cpp | ||
color.cpp | ||
dictionary.cpp | ||
gdnative.cpp | ||
node_path.cpp | ||
packed_arrays.cpp | ||
plane.cpp | ||
quat.cpp | ||
rect2.cpp | ||
rid.cpp | ||
signal.cpp | ||
string_name.cpp | ||
string.cpp | ||
transform2d.cpp | ||
transform.cpp | ||
variant.cpp | ||
vector2.cpp | ||
vector3.cpp |