godot/scene
Hugo Locurcio 80a770a8ed
Allow additional hexadecimal color codes in ColorPicker
The following formats are now accepted (leading `#` is optional):

- `#1` -> `#111111`
- `#12` -> `#121212`
- `#12345` -> `#11223344` (`5` at the end is discarded)
- `#1234567` -> `#123456` (`7` at the end is discarded)
2024-01-08 20:51:45 +01:00
..
2d Merge pull request #78378 from 0xafbf/curve-evaluate-correct-transform 2024-01-04 16:38:38 +01:00
3d Merge pull request #86576 from bikemurt/no-concave-warnings 2024-01-04 16:40:10 +01:00
animation Merge pull request #86729 from Mickeon/autocompletion-for-all 2024-01-03 10:14:37 +01:00
audio [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
debugger Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
gui Allow additional hexadecimal color codes in ColorPicker 2024-01-08 20:51:45 +01:00
main Merge pull request #86745 from KoBeWi/internal_error 2024-01-03 15:48:41 +01:00
resources Merge pull request #78378 from 0xafbf/curve-evaluate-correct-transform 2024-01-04 16:38:38 +01:00
theme Merge pull request #84527 from Calinou/colorpicker-display-revert-icon 2024-01-03 09:59:06 +01:00
property_utils.cpp Fix node property duplication 2023-11-04 10:45:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Merge pull request #85000 from bruvzg/ed_ui_direction 2023-12-19 13:01:35 +01:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00