godot/platform
Fredia Huya-Kouadio be4b07c3e4 Add `double_tap` attribute to `InputEventScreenTouch`
This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
2022-10-20 11:56:11 -07:00
..
android Add `double_tap` attribute to `InputEventScreenTouch` 2022-10-20 11:56:11 -07:00
iphone Add `double_tap` attribute to `InputEventScreenTouch` 2022-10-20 11:56:11 -07:00
javascript Change auto to default in cursor css settings. 2022-10-07 12:17:15 -06:00
osx [macOS export, 3.x] Simplify code signing options, add support for rcodesign tool for signing and notarization. 2022-09-21 10:37:25 +03:00
server SCons: Refactor LTO options with `lto=<none|thin|full>` 2022-09-05 14:45:12 +02:00
uwp Mono: Show custom error explaining that UWP is not supported 2022-08-23 13:21:10 +02:00
windows [Windows, 3.x] Fix WM_CHAR processing code using Unicode char instead of Virtual key. 2022-09-23 20:22:05 +03:00
x11 SCons: Refactor handling of `production` flag and per-platform LTO defaults 2022-09-20 10:26:17 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_platform_apis.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00