godot/scene/gui/progress_bar.h
Yuri Sizov 43f03e2ce6 Improve naming of theme properties throughout GUI code
Rename ItemList's bg -> panel
Rename ItemList's bg_focus -> focus
Rename ProgressBar's bg -> background
Rename ProgressBar's fg -> fill
Rename Tree's bg -> panel
Rename Tree's bg_focus -> focus
Rename ScrollContainer's bg -> panel
Rename FileDialog's *_icon_modulate -> *_icon_color
Rename FileDialog's files_disabled -> file_disabled_color
Rename CheckButton's on/off -> checked/unchecked
Rename check_v_adjust -> check_v_offset
2022-09-06 22:53:17 +03:00

83 lines
3.1 KiB
C++

/*************************************************************************/
/* progress_bar.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PROGRESS_BAR_H
#define PROGRESS_BAR_H
#include "scene/gui/range.h"
class ProgressBar : public Range {
GDCLASS(ProgressBar, Range);
bool percent_visible = true;
struct ThemeCache {
Ref<StyleBox> background_style;
Ref<StyleBox> fill_style;
Ref<Font> font;
int font_size = 0;
Color font_color;
int font_outline_size = 0;
Color font_outline_color;
} theme_cache;
protected:
virtual void _update_theme_item_cache() override;
void _notification(int p_what);
static void _bind_methods();
public:
enum FillMode {
FILL_BEGIN_TO_END,
FILL_END_TO_BEGIN,
FILL_TOP_TO_BOTTOM,
FILL_BOTTOM_TO_TOP,
FILL_MODE_MAX
};
void set_fill_mode(int p_fill);
int get_fill_mode();
void set_percent_visible(bool p_visible);
bool is_percent_visible() const;
Size2 get_minimum_size() const override;
ProgressBar();
private:
FillMode mode = FILL_BEGIN_TO_END;
};
VARIANT_ENUM_CAST(ProgressBar::FillMode);
#endif // PROGRESS_BAR_H