..
forward_id_storage.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
forward_id_storage.h
Ensure that only visible paired lights are used
2023-10-17 13:02:46 +02:00
light_storage.cpp
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
light_storage.h
Implement 3D shadows in the GL Compatibility renderer
2023-09-28 09:39:26 +02:00
material_storage.cpp
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
material_storage.h
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
mesh_storage.cpp
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
mesh_storage.h
Check skeleton RID when using cached AABB
2023-12-17 11:43:49 -05:00
particles_storage.cpp
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
particles_storage.h
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
render_buffer_custom_data_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
render_scene_buffers_rd.cpp
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
render_scene_buffers_rd.h
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
render_scene_data_rd.cpp
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
render_scene_data_rd.h
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
SCsub
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
texture_storage.cpp
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
texture_storage.h
Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
2023-11-16 13:34:34 +11:00
utilities.cpp
Add vararg call() method to C++ Callable
2023-10-05 11:35:29 +02:00
utilities.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00