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#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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# Godot's own source files
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env_csg = env_modules.Clone()
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# Godot's own source files
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env_csg.add_source_files(env.modules_sources, "*.cpp")
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if env["tools"]:
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env_csg.add_source_files(env.modules_sources, "editor/*.cpp")
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