godot/modules/lightmapper_rd
Dario 73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
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SCsub
config.py
lightmapper_rd.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
lightmapper_rd.h
lm_blendseams.glsl
lm_common_inc.glsl
lm_compute.glsl Do not use a linear sampler on lightmapper when retrieving grid data. 2024-01-26 11:36:21 -03:00
lm_raster.glsl
register_types.cpp
register_types.h