godot/servers/rendering/renderer_rd/storage_rd
Hugo Locurcio 813f6a5d57
Add hint_transparent to use a transparent black placeholder texture
This can be used in shaders to avoid the need to supply a transparent
placeholder texture manually.
2022-08-01 23:38:06 +02:00
..
light_storage.cpp Changed storage structs to private 2022-08-01 11:59:14 +10:00
light_storage.h Changed storage structs to private 2022-08-01 11:59:14 +10:00
material_storage.cpp Add hint_transparent to use a transparent black placeholder texture 2022-08-01 23:38:06 +02:00
material_storage.h Changed storage structs to private 2022-08-01 11:59:14 +10:00
mesh_storage.cpp Changed storage structs to private 2022-08-01 11:59:14 +10:00
mesh_storage.h Changed storage structs to private 2022-08-01 11:59:14 +10:00
particles_storage.cpp Changed storage structs to private 2022-08-01 11:59:14 +10:00
particles_storage.h Changed storage structs to private 2022-08-01 11:59:14 +10:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
texture_storage.cpp Add hint_transparent to use a transparent black placeholder texture 2022-08-01 23:38:06 +02:00
texture_storage.h Add hint_transparent to use a transparent black placeholder texture 2022-08-01 23:38:06 +02:00
utilities.cpp Changed storage structs to private 2022-08-01 11:59:14 +10:00
utilities.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00