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2d
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[Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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2023-09-12 12:53:06 +02:00 |
3d
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[Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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2023-09-12 12:53:06 +02:00 |
animation
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[Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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2023-09-12 12:53:06 +02:00 |
audio
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remove some dead declarations in audio_stream_player.h
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2023-09-09 14:12:27 +02:00 |
debugger
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Fix arg count checks in SceneDebugger
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2023-07-19 18:13:15 +02:00 |
gui
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[Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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2023-09-12 12:53:06 +02:00 |
main
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[Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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2023-09-12 12:53:06 +02:00 |
resources
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[Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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2023-09-12 12:53:06 +02:00 |
theme
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[Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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2023-09-12 12:53:06 +02:00 |
SCsub
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Add ThemeDB, expose previously static Theme methods
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2022-08-26 19:23:05 +03:00 |
property_utils.cpp
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Extract ScriptInstance to simplify includes
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2023-09-06 22:54:38 +02:00 |
property_utils.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
register_scene_types.cpp
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Clean up/refactor GraphNode and make it more flexible
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2023-09-07 17:29:06 +02:00 |
register_scene_types.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
scene_string_names.cpp
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Use StringName consistently to refer to the Master audio bus name
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2023-08-07 18:06:17 +02:00 |
scene_string_names.h
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Use StringName consistently to refer to the Master audio bus name
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2023-08-07 18:06:17 +02:00 |