90019676b0
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
160 lines
5.7 KiB
C++
160 lines
5.7 KiB
C++
/*************************************************************************/
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/* utilities.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef UTILITIES_GLES3_H
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#define UTILITIES_GLES3_H
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#ifdef GLES3_ENABLED
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#include "servers/rendering/storage/utilities.h"
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#include "platform_config.h"
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#ifndef OPENGL_INCLUDE_H
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#include <GLES3/gl3.h>
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#else
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#include OPENGL_INCLUDE_H
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#endif
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namespace GLES3 {
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class Utilities : public RendererUtilities {
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private:
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static Utilities *singleton;
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public:
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static Utilities *get_singleton() { return singleton; }
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Utilities();
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~Utilities();
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// Buffer size is specified in bytes
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static Vector<uint8_t> buffer_get_data(GLenum p_target, GLuint p_buffer, uint32_t p_buffer_size);
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/* INSTANCES */
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virtual RS::InstanceType get_base_type(RID p_rid) const override;
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virtual bool free(RID p_rid) override;
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/* DEPENDENCIES */
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virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) override;
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/* VISIBILITY NOTIFIER */
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virtual RID visibility_notifier_allocate() override;
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virtual void visibility_notifier_initialize(RID p_notifier) override;
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virtual void visibility_notifier_free(RID p_notifier) override;
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virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) override;
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virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) override;
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virtual AABB visibility_notifier_get_aabb(RID p_notifier) const override;
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virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override;
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/* TIMING */
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struct Info {
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uint64_t texture_mem = 0;
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uint64_t vertex_mem = 0;
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struct Render {
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uint32_t object_count;
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uint32_t draw_call_count;
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uint32_t material_switch_count;
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uint32_t surface_switch_count;
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uint32_t shader_rebind_count;
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uint32_t vertices_count;
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uint32_t _2d_item_count;
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uint32_t _2d_draw_call_count;
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void reset() {
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object_count = 0;
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draw_call_count = 0;
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material_switch_count = 0;
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surface_switch_count = 0;
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shader_rebind_count = 0;
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vertices_count = 0;
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_2d_item_count = 0;
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_2d_draw_call_count = 0;
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}
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} render, render_final, snap;
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Info() {
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render.reset();
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render_final.reset();
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}
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} info;
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virtual void capture_timestamps_begin() override {}
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virtual void capture_timestamp(const String &p_name) override {}
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virtual uint32_t get_captured_timestamps_count() const override {
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return 0;
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}
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virtual uint64_t get_captured_timestamps_frame() const override {
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return 0;
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}
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virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override {
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return 0;
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}
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virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override {
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return 0;
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}
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virtual String get_captured_timestamp_name(uint32_t p_index) const override {
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return String();
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}
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// void render_info_begin_capture() override;
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// void render_info_end_capture() override;
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// int get_captured_render_info(RS::RenderInfo p_info) override;
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// int get_render_info(RS::RenderInfo p_info) override;
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/* MISC */
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virtual void update_dirty_resources() override;
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virtual void set_debug_generate_wireframes(bool p_generate) override;
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virtual bool has_os_feature(const String &p_feature) const override;
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virtual void update_memory_info() override;
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virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) override;
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virtual String get_video_adapter_name() const override;
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virtual String get_video_adapter_vendor() const override;
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virtual RenderingDevice::DeviceType get_video_adapter_type() const override;
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virtual String get_video_adapter_api_version() const override;
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};
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} // namespace GLES3
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#endif // GLES3_ENABLED
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#endif // UTILITIES_GLES3_H
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