godot/modules/mono/glue
Raul Santos 8166568976
C#: Implement IEquatable in Rid
- Implement `IEquatable` interface.
- Implement `==` and `!=` operators.
- Add `IsValid` method.
- Override `Equals` and `GetHashCode`.
- Fix `ToString` to follow Core.
- Sync documentation with Core.
2023-01-31 04:44:18 +01:00
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GodotSharp C#: Implement IEquatable in Rid 2023-01-31 04:44:18 +01:00
runtime_interop.cpp C#: Implement readonly-ness in Array and Dictionary 2023-01-27 15:25:34 +01:00
runtime_interop.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00