godot/platform/android
Rémi Verschelde b0b759e6da
SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.

(cherry picked from commit 26e9145c26)
2022-12-12 14:49:21 +01:00
..
api
export
java
plugin
README.md
SCsub
android_input_handler.cpp
android_input_handler.h
android_keys_utils.cpp
android_keys_utils.h
audio_driver_opensl.cpp
audio_driver_opensl.h
detect.py SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` defines 2022-12-12 14:49:21 +01:00
dir_access_jandroid.cpp
dir_access_jandroid.h
file_access_android.cpp
file_access_android.h
file_access_filesystem_jandroid.cpp
file_access_filesystem_jandroid.h
java_class_wrapper.cpp
java_godot_io_wrapper.cpp
java_godot_io_wrapper.h
java_godot_lib_jni.cpp
java_godot_lib_jni.h
java_godot_view_wrapper.cpp
java_godot_view_wrapper.h
java_godot_wrapper.cpp
java_godot_wrapper.h
jni_utils.cpp
jni_utils.h
logo.png
net_socket_android.cpp
net_socket_android.h
os_android.cpp
os_android.h
platform_config.h
power_android.cpp
power_android.h
run_icon.png
string_android.h
thread_jandroid.cpp
thread_jandroid.h
tts_android.cpp
tts_android.h

README.md

Android platform port

This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the Android logo usage guidelines:

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.