816db5c215
This makes it easier to set up, as you always have Python installed
when building Godot. On the other hand, you don't always have Node.js
+ npm installed (and you may not want to spend time running `npm install`).
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
(cherry picked from commit
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.. | ||
api | ||
export | ||
js | ||
.eslintrc.engine.js | ||
.eslintrc.js | ||
.eslintrc.libs.js | ||
README.md | ||
SCsub | ||
audio_driver_javascript.cpp | ||
audio_driver_javascript.h | ||
detect.py | ||
dom_keys.inc | ||
emscripten_helpers.py | ||
godot_audio.h | ||
godot_js.h | ||
godot_webgl2.cpp | ||
godot_webgl2.h | ||
http_client.h.inc | ||
http_client_javascript.cpp | ||
javascript_main.cpp | ||
javascript_runtime.cpp | ||
javascript_singleton.cpp | ||
logo.png | ||
os_javascript.cpp | ||
os_javascript.h | ||
package-lock.json | ||
package.json | ||
platform_config.h | ||
run_icon.png | ||
serve.py |
README.md
HTML5 platform port
This folder contains the C++ and JavaScript code for the HTML5/WebAssembly platform port, compiled using Emscripten.
It also contains a ESLint linting setup (see package.json
).
See also misc/dist/html
folder for files used by this platform
such as the HTML5 shell.
Artwork license
logo.png
and run_icon.png
are licensed under
Creative Commons Attribution 3.0 Unported
per the HTML5 logo usage guidelines.