godot/core/math
Leandro Motta Barros 0e5863c86a Fix RANDOM_MAX, which is 2^32-1 with PCG32. 2017-03-01 14:33:45 -03:00
..
SCsub
a_star.cpp
a_star.h
audio_frame.cpp
audio_frame.h
bsp_tree.cpp
bsp_tree.h
camera_matrix.cpp
camera_matrix.h
face3.cpp
face3.h
geometry.cpp
geometry.h Many fixes to make exported scenes work better, still buggy. 2017-02-15 08:34:02 -03:00
math_2d.cpp Revert "Make nan==nan true for GDScript" 2017-02-14 17:05:16 -03:00
math_2d.h Revert "Make nan==nan true for GDScript" 2017-02-14 17:05:16 -03:00
math_defs.h
math_funcs.cpp
math_funcs.h Fix RANDOM_MAX, which is 2^32-1 with PCG32. 2017-03-01 14:33:45 -03:00
matrix3.cpp
matrix3.h
octree.h
pcg.cpp
pcg.h
plane.cpp Revert "Make nan==nan true for GDScript" 2017-02-14 17:05:16 -03:00
plane.h Revert "Make nan==nan true for GDScript" 2017-02-14 17:05:16 -03:00
quat.cpp Revert "Make nan==nan true for GDScript" 2017-02-14 17:05:16 -03:00
quat.h Revert "Make nan==nan true for GDScript" 2017-02-14 17:05:16 -03:00
quick_hull.cpp
quick_hull.h
rect3.cpp
rect3.h
transform.cpp
transform.h
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp
triangulate.h
triangulator.cpp
triangulator.h
vector3.cpp Revert "Make nan==nan true for GDScript" 2017-02-14 17:05:16 -03:00
vector3.h Revert "Make nan==nan true for GDScript" 2017-02-14 17:05:16 -03:00