f56b1a5af5
In some conditions the events might be generated even when the `gamepad`
object is not accessible due to Security Context requirements.
This commit adds a check to avoid firing the handler in those cases.
(cherry picked from commit
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.. | ||
audio.worklet.js | ||
library_godot_audio.js | ||
library_godot_display.js | ||
library_godot_fetch.js | ||
library_godot_input.js | ||
library_godot_javascript_singleton.js | ||
library_godot_os.js | ||
library_godot_runtime.js |