godot/core/string
Rémi Verschelde 4b6e9f3157
Merge pull request #46991 from madmiraal/rename-invert-reverse
Rename Array.invert() to Array.reverse()
2021-04-01 13:32:22 +02:00
..
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
node_path.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
node_path.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
optimized_translation.cpp Rename PHashTranslation to OptimizedTranslation 2021-03-20 10:02:47 +00:00
optimized_translation.h Rename PHashTranslation to OptimizedTranslation 2021-03-20 10:02:47 +00:00
print_string.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
print_string.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
string_buffer.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
string_builder.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
string_builder.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
string_name.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
string_name.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
translation.cpp Merge pull request #34587 from YeldhamDev/translation_resource_notification_removal 2021-03-22 23:30:20 +01:00
translation.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
translation_po.cpp Rename PHashTranslation to OptimizedTranslation 2021-03-20 10:02:47 +00:00
translation_po.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
ucaps.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
ustring.cpp Rename Array.invert() to Array.reverse() 2021-03-21 10:20:08 +00:00
ustring.h Relaxes Node naming constraints in glTF documents to match the Editor. 2021-02-24 08:22:27 -08:00