godot/modules/gdscript/tests/test_completion.h

204 lines
7.1 KiB
C++

/**************************************************************************/
/* test_completion.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TEST_COMPLETION_H
#define TEST_COMPLETION_H
#ifdef TOOLS_ENABLED
#include "core/io/config_file.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/object/script_language.h"
#include "core/variant/dictionary.h"
#include "core/variant/variant.h"
#include "gdscript_test_runner.h"
#include "modules/modules_enabled.gen.h" // For mono.
#include "scene/resources/packed_scene.h"
#include "../gdscript.h"
#include "tests/test_macros.h"
#include "editor/editor_settings.h"
#include "scene/theme/theme_db.h"
namespace GDScriptTests {
static bool match_option(const Dictionary p_expected, const ScriptLanguage::CodeCompletionOption p_got) {
if (p_expected.get("display", p_got.display) != p_got.display) {
return false;
}
if (p_expected.get("insert_text", p_got.insert_text) != p_got.insert_text) {
return false;
}
if (p_expected.get("kind", p_got.kind) != Variant(p_got.kind)) {
return false;
}
if (p_expected.get("location", p_got.location) != Variant(p_got.location)) {
return false;
}
return true;
}
static void to_dict_list(Variant p_variant, List<Dictionary> &p_list) {
ERR_FAIL_COND(!p_variant.is_array());
Array arr = p_variant;
for (int i = 0; i < arr.size(); i++) {
if (arr[i].get_type() == Variant::DICTIONARY) {
p_list.push_back(arr[i]);
}
}
}
static void test_directory(const String &p_dir) {
Error err = OK;
Ref<DirAccess> dir = DirAccess::open(p_dir, &err);
if (err != OK) {
FAIL("Invalid test directory.");
return;
}
String path = dir->get_current_dir();
dir->list_dir_begin();
String next = dir->get_next();
while (!next.is_empty()) {
if (dir->current_is_dir()) {
if (next == "." || next == "..") {
next = dir->get_next();
continue;
}
test_directory(path.path_join(next));
} else if (next.ends_with(".gd") && !next.ends_with(".notest.gd")) {
Ref<FileAccess> acc = FileAccess::open(path.path_join(next), FileAccess::READ, &err);
if (err != OK) {
next = dir->get_next();
continue;
}
String code = acc->get_as_utf8_string();
// For ease of reading ➡ (0x27A1) acts as sentinel char instead of 0xFFFF in the files.
code = code.replace_first(String::chr(0x27A1), String::chr(0xFFFF));
// Require pointer sentinel char in scripts.
CHECK(code.find_char(0xFFFF) != -1);
ConfigFile conf;
if (conf.load(path.path_join(next.get_basename() + ".cfg")) != OK) {
FAIL("No config file found.");
}
#ifndef MODULE_MONO_ENABLED
if (conf.get_value("input", "cs", false)) {
next = dir->get_next();
continue;
}
#endif
EditorSettings::get_singleton()->set_setting("text_editor/completion/use_single_quotes", conf.get_value("input", "use_single_quotes", false));
List<Dictionary> include;
to_dict_list(conf.get_value("output", "include", Array()), include);
List<Dictionary> exclude;
to_dict_list(conf.get_value("output", "exclude", Array()), exclude);
List<ScriptLanguage::CodeCompletionOption> options;
String call_hint;
bool forced;
Node *owner = nullptr;
if (conf.has_section_key("input", "scene")) {
Ref<PackedScene> scene = ResourceLoader::load(conf.get_value("input", "scene"), "PackedScene", ResourceFormatLoader::CACHE_MODE_IGNORE_DEEP);
if (scene.is_valid()) {
owner = scene->instantiate();
}
} else if (dir->file_exists(next.get_basename() + ".tscn")) {
Ref<PackedScene> scene = ResourceLoader::load(path.path_join(next.get_basename() + ".tscn"), "PackedScene");
if (scene.is_valid()) {
owner = scene->instantiate();
}
}
GDScriptLanguage::get_singleton()->complete_code(code, path.path_join(next), owner, &options, forced, call_hint);
String contains_excluded;
for (ScriptLanguage::CodeCompletionOption &option : options) {
for (const Dictionary &E : exclude) {
if (match_option(E, option)) {
contains_excluded = option.display;
break;
}
}
if (!contains_excluded.is_empty()) {
break;
}
for (const Dictionary &E : include) {
if (match_option(E, option)) {
include.erase(E);
break;
}
}
}
CHECK_MESSAGE(contains_excluded.is_empty(), "Autocompletion suggests illegal option '", contains_excluded, "' for '", path.path_join(next), "'.");
CHECK(include.is_empty());
String expected_call_hint = conf.get_value("output", "call_hint", call_hint);
bool expected_forced = conf.get_value("output", "forced", forced);
CHECK(expected_call_hint == call_hint);
CHECK(expected_forced == forced);
if (owner) {
memdelete(owner);
}
}
next = dir->get_next();
}
}
TEST_SUITE("[Modules][GDScript][Completion]") {
TEST_CASE("[Editor] Check suggestion list") {
// Set all editor settings that code completion relies on.
EditorSettings::get_singleton()->set_setting("text_editor/completion/use_single_quotes", false);
init_language("modules/gdscript/tests/scripts");
test_directory("modules/gdscript/tests/scripts/completion");
}
}
} // namespace GDScriptTests
#endif
#endif // TEST_COMPLETION_H