188 lines
6.2 KiB
XML
188 lines
6.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorSpatialGizmo" inherits="SpatialGizmo" category="Core" version="3.1">
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<brief_description>
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Custom gizmo for editing Spatial objects.
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</brief_description>
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<description>
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Custom gizmo that is used for providing custom visualization and editing (handles) for 3D Spatial objects. See [EditorSpatialGizmoPlugin] for more information.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="add_collision_segments">
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<return type="void">
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</return>
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<argument index="0" name="segments" type="PoolVector3Array">
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</argument>
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<description>
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</description>
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</method>
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<method name="add_collision_triangles">
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<return type="void">
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</return>
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<argument index="0" name="triangles" type="TriangleMesh">
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</argument>
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<description>
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Add collision triangles to the gizmo for picking. A [TriangleMesh] can be generated from a regular [Mesh] too. Call this function during [method redraw].
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</description>
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</method>
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<method name="add_handles">
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<return type="void">
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</return>
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<argument index="0" name="handles" type="PoolVector3Array">
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</argument>
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<argument index="1" name="material" type="Material">
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</argument>
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<argument index="2" name="billboard" type="bool" default="false">
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</argument>
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<argument index="3" name="secondary" type="bool" default="false">
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</argument>
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<description>
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Add a list of handles (points) which can be used to deform the object being edited.
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There are virtual functions which will be called upon editing of these handles. Call this function during [method redraw].
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</description>
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</method>
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<method name="add_lines">
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<return type="void">
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</return>
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<argument index="0" name="lines" type="PoolVector3Array">
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</argument>
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<argument index="1" name="material" type="Material">
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</argument>
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<argument index="2" name="billboard" type="bool" default="false">
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</argument>
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<description>
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Add lines to the gizmo (as sets of 2 points), with a given material. The lines are used for visualizing the gizmo. Call this function during [method redraw].
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</description>
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</method>
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<method name="add_mesh">
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<return type="void">
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</return>
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<argument index="0" name="mesh" type="ArrayMesh">
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</argument>
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<argument index="1" name="billboard" type="bool" default="false">
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</argument>
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<argument index="2" name="skeleton" type="RID">
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</argument>
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<argument index="3" name="material" type="Material" default="null">
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</argument>
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<description>
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</description>
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</method>
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<method name="add_unscaled_billboard">
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<return type="void">
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</return>
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<argument index="0" name="material" type="Material">
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</argument>
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<argument index="1" name="default_scale" type="float" default="1">
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</argument>
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<description>
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Add an unscaled billboard for visualization. Call this function during [method redraw].
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</description>
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</method>
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<method name="clear">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="commit_handle" qualifiers="virtual">
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<return type="void">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<argument index="1" name="restore" type="Variant">
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</argument>
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<argument index="2" name="cancel" type="bool" default="false">
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</argument>
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<description>
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Commit a handle being edited (handles must have been previously added by [method add_handles]).
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If the cancel parameter is true, an option to restore the edited value to the original is provided.
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</description>
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</method>
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<method name="get_handle_name" qualifiers="virtual">
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<return type="String">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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Get the name of an edited handle (handles must have been previously added by [method add_handles]).
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Handles can be named for reference to the user when editing.
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</description>
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</method>
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<method name="get_handle_value" qualifiers="virtual">
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<return type="Variant">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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Get actual value of a handle. This value can be anything and used for eventually undoing the motion when calling [method commit_handle].
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</description>
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</method>
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<method name="get_plugin" qualifiers="const">
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<return type="EditorSpatialGizmoPlugin">
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</return>
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<description>
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Return the [EditorSpatialGizmoPlugin] that owns this gizmo. It's useful to retrieve materials using [method EditorSpatialGizmoPlugin.get_material].
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</description>
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</method>
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<method name="get_spatial_node" qualifiers="const">
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<return type="Spatial">
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</return>
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<description>
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Returns the Spatial node associated with this gizmo.
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</description>
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</method>
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<method name="is_handle_highlighted" qualifiers="virtual">
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<return type="bool">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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Get whether a handle is highlighted or not.
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</description>
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</method>
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<method name="redraw" qualifiers="virtual">
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<return type="void">
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</return>
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<description>
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This function is called when the Spatial this gizmo refers to changes (the [method Spatial.update_gizmo] is called).
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</description>
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</method>
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<method name="set_handle" qualifiers="virtual">
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<return type="void">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<argument index="1" name="camera" type="Camera">
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</argument>
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<argument index="2" name="point" type="Vector2">
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</argument>
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<description>
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This function is used when the user drags a gizmo handle (previously added with [method add_handles]) in screen coordinates.
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The [Camera] is also provided so screen coordinates can be converted to raycasts.
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</description>
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</method>
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<method name="set_hidden">
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<return type="void">
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</return>
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<argument index="0" name="hidden" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_spatial_node">
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<return type="void">
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</return>
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<argument index="0" name="node" type="Node">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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