godot/scene/2d
Ricardo Buring 7c4c4b9987 Move Godot Physics 2D into a module; add dummy 2D physics server
If the module is enabled (default), 2D physics works as it did before.

If the module is disabled and no other 2D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 2D physics functionality (and
a warning is printed).

The dummy 2D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-23 17:33:45 +02:00
..
physics Move Godot Physics 2D into a module; add dummy 2D physics server 2024-09-23 17:33:45 +02:00
SCsub
animated_sprite_2d.cpp
animated_sprite_2d.h
audio_listener_2d.cpp
audio_listener_2d.h
audio_stream_player_2d.compat.inc
audio_stream_player_2d.cpp
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp
camera_2d.h
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp
canvas_modulate.h
cpu_particles_2d.cpp
cpu_particles_2d.h
gpu_particles_2d.cpp
gpu_particles_2d.h
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp
line_builder.h
marker_2d.cpp
marker_2d.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_agent_2d.cpp
navigation_agent_2d.h
navigation_link_2d.cpp
navigation_link_2d.h
navigation_obstacle_2d.cpp
navigation_obstacle_2d.h
navigation_region_2d.cpp
navigation_region_2d.h
node_2d.cpp
node_2d.h
parallax_2d.cpp
parallax_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
path_2d.cpp
path_2d.h
polygon_2d.cpp
polygon_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
skeleton_2d.cpp
skeleton_2d.h
sprite_2d.cpp
sprite_2d.h
tile_map.compat.inc
tile_map.cpp
tile_map.h
tile_map_layer.cpp
tile_map_layer.h
touch_screen_button.cpp
touch_screen_button.h
visible_on_screen_notifier_2d.cpp
visible_on_screen_notifier_2d.h