godot/modules/csg
Andrii Doroshenko (Xrayez) 7c11a1b162 Add support for creating editor icons per module
The functionality is similar to how `doc_classes` are retrieved per module.
The build system will search for custom icons path defined per module via
`get_icons_path()` method in `config.py` or default icons path.
If such paths don't exist, only the editor's own icons will be built.

Most module icons were moved from editor/icons to respective modules.
2019-06-28 23:42:26 +03:00
..
doc_classes Added inspector plugin documentation. 2019-04-23 16:39:09 -03:00
icons Add support for creating editor icons per module 2019-06-28 23:42:26 +03:00
SCsub CSG Support for Godot! 2018-04-27 21:55:10 -03:00
config.py SCons: Pass env to modules can_build method 2018-05-30 19:11:36 +02:00
csg.cpp Merge pull request #29283 from qarmin/fix_some_always_same_values 2019-06-20 21:10:10 +02:00
csg.h Core: Ensure classes match their header filename 2019-02-12 13:34:25 +01:00
csg_gizmos.cpp Add priority to gizmos and fix small issues 2019-03-12 00:30:50 +01:00
csg_gizmos.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
csg_shape.cpp Fix always true/false values 2019-06-20 16:59:48 +02:00
csg_shape.h Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
register_types.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00