godot/main
Andreas Haas 64b083b496 Allow whitespace in Gamepad mappings.
Previously, mappings that contained whitespace (most likely after a comma seperator) would not parse
correctly.
Consider the following mapping as an example:

"_test_guid_, test controller, a:b0, b:b1, leftx:a0 ,"

(cherry picked from commit fa502b7ccc)
2016-10-17 20:50:43 +02:00
..
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
input_default.cpp Allow whitespace in Gamepad mappings. 2016-10-17 20:50:43 +02:00
input_default.h Add function to get readable names for joystick events 2016-10-09 17:19:57 +02:00
main.cpp Improve debug focus behavior 2016-10-09 17:29:59 +02:00
main.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
performance.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
performance.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
splash.h Regenerate hardcoded Godot icon to match current one 2016-07-09 16:05:00 +02:00