godot/servers/rendering/renderer_rd/forward_mobile
Markus Sauermann 826e54fa73 Some code simplifications
1. `number_width` isn't used later
2. `return_type` is used only once
3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger
4. negative `aa->backward` conditional
5. `current_canvas` == `find_world_2d()->get_canvas()`
6. identical if `render_shadows`
2023-02-07 14:30:16 +01:00
..
render_forward_mobile.cpp Some code simplifications 2023-02-07 14:30:16 +01:00
render_forward_mobile.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_shader_forward_mobile.cpp Expose EYE_OFFSET to gdshader code 2023-02-01 12:39:13 +11:00
scene_shader_forward_mobile.h Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE 2023-01-18 19:52:47 -08:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00