godot/servers/visual/portals
lawnjelly 8287d9e9bc Portals - Fix sending portal margins to VisualServer
Portal margins were not being correctly sent to the PortalRenderer from the SceneTree, so all margins were being used as default (1.0). This PR fixes this.
2021-07-29 11:57:32 +01:00
..
portal_gameplay_monitor.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_gameplay_monitor.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_pvs_builder.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_pvs_builder.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_pvs.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_pvs.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_renderer.cpp Portals - Fix sending portal margins to VisualServer 2021-07-29 11:57:32 +01:00
portal_renderer.h Portals - Fix sending portal margins to VisualServer 2021-07-29 11:57:32 +01:00
portal_rooms_bsp.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_rooms_bsp.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_tracer.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_tracer.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_types.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_types.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
SCsub Portal occlusion culling 2021-07-14 11:43:23 +01:00