godot/modules/visual_script
2016-09-07 19:39:57 -03:00
..
config.py WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
register_types.cpp Added expression nodes to visual script, please test. 2016-09-04 10:34:40 -03:00
register_types.h WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
SCsub WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
visual_script_builtin_funcs.cpp Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 2016-09-06 19:14:47 -03:00
visual_script_builtin_funcs.h Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 2016-09-06 19:14:47 -03:00
visual_script_editor.cpp -Added diectly editable expressions on node to VSEditor, closes #6392 2016-09-06 20:34:24 -03:00
visual_script_editor.h -Added diectly editable expressions on node to VSEditor, closes #6392 2016-09-06 20:34:24 -03:00
visual_script_expression.cpp -Added diectly editable expressions on node to VSEditor, closes #6392 2016-09-06 20:34:24 -03:00
visual_script_expression.h Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 2016-09-06 19:14:47 -03:00
visual_script_flow_control.cpp made visual script switch more flexible 2016-09-01 20:04:17 -03:00
visual_script_flow_control.h made visual script switch more flexible 2016-09-01 20:04:17 -03:00
visual_script_func_nodes.cpp Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
visual_script_func_nodes.h Connection hints when connecting to empty space. 2016-09-03 14:58:23 -03:00
visual_script_nodes.cpp Added expression nodes to visual script, please test. 2016-09-04 10:34:40 -03:00
visual_script_nodes.h Connection hints when connecting to empty space. 2016-09-03 14:58:23 -03:00
visual_script_yield_nodes.cpp More visual script work 2016-08-25 17:45:20 -03:00
visual_script_yield_nodes.h More visual script work 2016-08-25 17:45:20 -03:00
visual_script.cpp Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
visual_script.h Should Fix Compiling Export Templates 2016-09-06 04:50:30 +07:00