godot/scene
Pedro J. Estébanez 82902656ac Improve/fix picking
Acknowledge mouse button events as position tellers (to make picking more solid; for instance, the touch mouse is raised with a mouse unpressed event that may have a more current position)
Forget mouse position for physics if touch mouse raised (because the position known as last is no longer meaningful)
Remove needless check for mouse over/exit (now there's code to inject an spurious move for cases where camera/objects have moved)
Restrict 2D mouse over/exit to mouse events (including emulated from touch; true touches shouldn't trigger the signals)

Fixes #26460.
2019-03-05 22:33:34 +01:00
..
2d TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix for #24003 2019-03-04 21:03:10 -03:00
3d Warn about plane shape usage, closes #26503 2019-03-04 10:12:03 -03:00
animation Removed some prints 2019-03-02 12:15:48 -03:00
audio Pause AudioStreamPlayer on SceneTree pause 2019-03-05 15:04:29 +01:00
gui Fix general issues with filesystem-related UI components in the editor 2019-03-05 10:12:06 -03:00
main Improve/fix picking 2019-03-05 22:33:34 +01:00
resources TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix for #24003 2019-03-04 21:03:10 -03:00
register_scene_types.cpp Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00