186 lines
5.8 KiB
C++
186 lines
5.8 KiB
C++
/*************************************************************************/
|
|
/* animation_tree_editor_plugin.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef ANIMATION_TREE_EDITOR_PLUGIN_H
|
|
#define ANIMATION_TREE_EDITOR_PLUGIN_H
|
|
|
|
#include "editor/editor_node.h"
|
|
#include "editor/editor_plugin.h"
|
|
#include "editor/property_editor.h"
|
|
#include "scene/animation/animation_tree_player.h"
|
|
#include "scene/gui/button.h"
|
|
#include "scene/gui/popup.h"
|
|
#include "scene/gui/tree.h"
|
|
/**
|
|
@author Juan Linietsky <reduzio@gmail.com>
|
|
*/
|
|
|
|
class AnimationTreeEditor : public Control {
|
|
|
|
OBJ_TYPE(AnimationTreeEditor, Control);
|
|
|
|
static const char *_node_type_names[];
|
|
|
|
enum ClickType {
|
|
CLICK_NONE,
|
|
CLICK_NAME,
|
|
CLICK_NODE,
|
|
CLICK_INPUT_SLOT,
|
|
CLICK_OUTPUT_SLOT,
|
|
CLICK_PARAMETER
|
|
};
|
|
|
|
enum {
|
|
|
|
MENU_GRAPH_CLEAR = 100,
|
|
MENU_IMPORT_ANIMATIONS = 101,
|
|
NODE_DISCONNECT,
|
|
NODE_RENAME,
|
|
NODE_ERASE,
|
|
NODE_ADD_INPUT,
|
|
NODE_DELETE_INPUT,
|
|
NODE_SET_AUTOADVANCE,
|
|
NODE_CLEAR_AUTOADVANCE
|
|
};
|
|
|
|
bool renaming_edit;
|
|
StringName edited_node;
|
|
bool updating_edit;
|
|
Popup *edit_dialog;
|
|
HSlider *edit_scroll[2];
|
|
LineEdit *edit_line[4];
|
|
OptionButton *edit_option;
|
|
Label *edit_label[4];
|
|
Button *edit_button;
|
|
Button *filter_button;
|
|
CheckButton *edit_check;
|
|
EditorFileDialog *file_dialog;
|
|
int file_op;
|
|
|
|
void _popup_edit_dialog();
|
|
|
|
void _setup_edit_dialog(const StringName &p_node);
|
|
PopupMenu *master_anim_popup;
|
|
PopupMenu *node_popup;
|
|
PopupMenu *add_popup;
|
|
HScrollBar *h_scroll;
|
|
VScrollBar *v_scroll;
|
|
MenuButton *add_menu;
|
|
|
|
CustomPropertyEditor *property_editor;
|
|
|
|
AnimationTreePlayer *anim_tree;
|
|
List<StringName> order;
|
|
Set<StringName> active_nodes;
|
|
|
|
int last_x, last_y;
|
|
|
|
Point2 offset;
|
|
ClickType click_type;
|
|
Point2 click_pos;
|
|
StringName click_node;
|
|
int click_slot;
|
|
Point2 click_motion;
|
|
ClickType rclick_type;
|
|
StringName rclick_node;
|
|
int rclick_slot;
|
|
|
|
Button *play_button;
|
|
|
|
Size2 _get_maximum_size();
|
|
Size2 get_node_size(const StringName &p_node) const;
|
|
void _draw_node(const StringName &p_node);
|
|
|
|
AcceptDialog *filter_dialog;
|
|
Tree *filter;
|
|
|
|
void _draw_cos_line(const Vector2 &p_from, const Vector2 &p_to, const Color &p_color);
|
|
void _update_scrollbars();
|
|
void _scroll_moved(float);
|
|
void _play_toggled();
|
|
/*
|
|
void _node_param_changed();
|
|
void _node_add_callback();
|
|
void _node_add(VisualServer::AnimationTreeNodeType p_type);
|
|
void _node_edit_property(const StringName& p_node);
|
|
*/
|
|
|
|
void _master_anim_menu_item(int p_item);
|
|
void _node_menu_item(int p_item);
|
|
void _add_menu_item(int p_item);
|
|
|
|
void _filter_edited();
|
|
void _find_paths_for_filter(const StringName &p_node, Set<String> &paths);
|
|
void _edit_filters();
|
|
|
|
void _edit_oneshot_start();
|
|
void _edit_dialog_animation_changed();
|
|
void _edit_dialog_edit_animation();
|
|
void _edit_dialog_changeds(String);
|
|
void _edit_dialog_changede(String);
|
|
void _edit_dialog_changedf(float);
|
|
void _edit_dialog_changed();
|
|
void _dialog_changed() const;
|
|
ClickType _locate_click(const Point2 &p_click, StringName *p_node_id, int *p_slot_index) const;
|
|
Point2 _get_slot_pos(const StringName &p_node_id, bool p_input, int p_slot);
|
|
|
|
StringName _add_node(int p_item);
|
|
void _file_dialog_selected(String p_path);
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
void _input_event(InputEvent p_event);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual Size2 get_minimum_size() const;
|
|
void edit(AnimationTreePlayer *p_player);
|
|
AnimationTreeEditor();
|
|
};
|
|
|
|
class AnimationTreeEditorPlugin : public EditorPlugin {
|
|
|
|
OBJ_TYPE(AnimationTreeEditorPlugin, EditorPlugin);
|
|
|
|
AnimationTreeEditor *anim_tree_editor;
|
|
EditorNode *editor;
|
|
Button *button;
|
|
|
|
public:
|
|
virtual String get_name() const { return "AnimTree"; }
|
|
bool has_main_screen() const { return false; }
|
|
virtual void edit(Object *p_node);
|
|
virtual bool handles(Object *p_node) const;
|
|
virtual void make_visible(bool p_visible);
|
|
|
|
AnimationTreeEditorPlugin(EditorNode *p_node);
|
|
~AnimationTreeEditorPlugin();
|
|
};
|
|
|
|
#endif // ANIMATION_TREE_EDITOR_PLUGIN_H
|